This isn't the first time Telltale's versatility in presenting varied narrative options has really shone through in Tales from the Borderlands, but it is perhaps the ultimate example of what they can do. Both of these tracks present some incredibly tense scenes between the two, and the growing idea of Jack's ghost as a legit threat adds more anxiety to an already thrilling narrative. As the sisters struggle to come to terms with this new information and babysit the boys (because let's be honest, they are in charge here), Rhys is grappling with his own ever-growing problem-the literal voice is his head.Īgain, depending on your choices, the ghost of Handsome Jack is either chomping at the bit for more control of Rhys' body or has completely convinced the guy to trust his guidance. Remember Felix, Fiona and Sasha's wheeling and dealing adopted father? His story comes into play in a big way in Episode Three, turning everything the two girls thought they knew upside down and making their trials in Vault hunting more emotional than physical. An unlikely pairing.Ĭatch a Ride calls back to previous episodes in meaningful ways, deepening the story and giving players headspace for some serious theory crafting. It's a little confusing, and a lot of time to invest, but it's time well spent Catch a Ride's two versions offer their own memorable moments and bits of hilarity, so it's worth the second playthrough.
So if you want to see both narrative paths and experience every possible outcome, you'll have to play the episode twice following two distinctly different decisions. Other characters caught in the crossfire will undergo significantly different changes as well-it's hard to discuss this without spoilers, so pardon the vague terms-which in turn also affect just how screwed you are as you go about your mission.Īfter making your last decision in Episode Two, you can play through the entirety of Episode Three without seeing half of what the episode has to offer. Your narrative path is determined by a decision made in desperation as all enemies closed in on Fiona and Rhys in Atlas Mugged's last minute, and that choice will set you on a path that follows either Fiona or Rhys more closely.
The final choice you made in Episode Two, Atlas Mugged, has a profound effect on what happens throughout the entirety of Episode Three. The best thing about Episode Three is that it is essentially two vastly different games. Its cold open-a frantic action sequence that kicks off seconds after the previous episode's ending-sets the bar for drama high and never falls from it during its two-hour run.
Tales from the Borderlands' third episode, Catch a Ride, is its best yet.